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Just look at these dice

November 30th, 2010

Sometimes, as a game designer, it is difficult to try and balance the range(s) of random numbers you can get from dice. Most mainstream choices are limited to dice with size totals of 4, 6, 8, 10, 12, and 20. 4 through 12 is good because the difference between each is only 2, but the […]

It’s true! In a new groundbreaking partnership, has teamed up with ClickTeam to bring everyone a FREE version of their software-creation suite, The Games Factory 2 that will allow you to export SWF Flash files for use on Newgrounds (and only Newgrounds with the free version). The SWF exporter will also be available to […]

[Review] Fallout: New Vegas

November 16th, 2010

…is awesome. Go play it. Have a great week! Okay okay okay, I guess I need to do a little more than that, don’t I? If you haven’t been told yet (in which case, your friends are jerks) Fallout: New Vegas is the latest installment in the Fallout franchise; think of it as an aside […]

The Fundamentals of Game Design

November 7th, 2010

As a growing game designer, I am always interested to hear about theories and design philosophies for games and techniques that other designers use, so that I might become better. A fellow gamer named Raph Koster wrote an essay, I don’t know how long ago, about game design and was recently asked to republish it […]

¬†For those who don’t know, Arhkam Horror is an expansive, brilliant Cthulian horror board game where you play the role of a team of investigators trying to prevent some kind of cosmic horror (evil gods and the like) from destroying reality. Final Fantasy 6, is a console roleplaying game with a very rich storyline and […]

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