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Archive for the ‘Development’ category

Why Gamers Make the Best Designers An Acquired Understanding of Matching Challenge Level to Player Ability Level At the core a game designer is the advocate for the player. That means the designer makes decisions in order to deliver the best play experience as possible for the player. Judgments about what makes a good play […]

I’ll be the first to tell you that Excel (well, spreadsheets in general. OpenOffice.org shoutout.) is one heck of a powerful tool. I use it all the time to help organize my thoughts and run calculations and simple simulations in my boardgame design endeavors. But this…this blows my mind. Via Boingboing: Cary Walkin, an accountant […]

Anyone who follows this site knows well of my advocacy for The Game Crafter, and they’ve gotten a facelift! No longer in beta, TGC has relaunched their site with a brand new look and many new features on the way. Not the least of which is apparently a new shipping method for games, they come […]

[Resource] OpenGameArt.org

July 14th, 2011

Are you a game designer and just don’t have a knack for the whole “art” thing and can’t pay an artist to create some for you? Yeah, me too. But that’s OK! Read on… I stumbled across this amazing resource the other day while doing some preliminary research for a new card game I hope […]

Hi Everybody! Hope you enjoyed last week’s posts by my friend Darkled. He’ll be around from time to time adding some of his perspectives on games (and the occasional film). A few weeks ago I featured a new favorite segment of mine on the Escapist called Extra Credits. Today I want to feature a presentation […]

(X is a variable. Insert religion here.) Still need an idea for a quick Holiday gift? Worry not, the last-minute solution is here! The Board Game Remix Kit is awesome, but more specifically it is a collection of house rules and such to take parts from common household games (like Monopoly, Trivial Pursuit, and Scrabble) […]

It’s true! In a new groundbreaking partnership, Newgrounds.com has teamed up with ClickTeam to bring everyone a FREE version of their software-creation suite, The Games Factory 2 that will allow you to export SWF Flash files for use on Newgrounds (and only Newgrounds with the free version). The SWF exporter will also be available to […]

The Fundamentals of Game Design

November 7th, 2010

As a growing game designer, I am always interested to hear about theories and design philosophies for games and techniques that other designers use, so that I might become better. A fellow gamer named Raph Koster wrote an essay, I don’t know how long ago, about game design and was recently asked to republish it […]

Some of you might be wondering about the publisher through which all of the recently released line of Gamer’s University Games is produced, I thought I’d share a little about it today for my fellow designers out there. Business 101, if it sounds too good to be true, it usually is. That is not the […]

Our latest Gamer’s University Games project is finally ready! Presenting: Poopsock! The MMORPG Addict Card Game! Poopsock – 1. (n) A vital part of any dedicated [MMORPG] player’s equipment. A poopsock eliminates the need to go all the way to the bathroom, which wastes valuable leveling time. 2. (v) To obsessively and excessively play a […]




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