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  At GenCon this year, I had the pleasure of bumping into Michael Coe from Gamelyn Games to play the preview copy of his upcoming board game,¬†Fantasy Frontier, designed by none other than Michael Coe himself, of Dungeon Heroes fame. Fantasy Frontier is a game of tile placement, worker placement, resource collection, and pattern recognition…all […]

Gen-Con Wrap-Up

August 19th, 2013

It’s been a long few weeks, but all the preparation paid off and the past four days have been outstanding! Magnum Opus (still on KickStarter!) was on display at the Game Salute demo zone and was getting grand response from the crowd. We also got to try a lot of new coming-soon games from other […]

Great news! After months of hard work and planning, the Kickstarter page is LIVE for my new game, Magnum Opus! Please check it out and thank you everyone for helping me make this crazy idea a reality. Thank you! The page is loaded with information and videos all about the game and how to play […]

[Awesome] THE FUTURE.

July 22nd, 2013

Disney is one of those organizations that can make thousands of people angry one day and then turn around the next day and amaze the world. This is one of those amazing days, I think.   Via BoingBoing

Obscure Video Games is a tumblog, but I think it could be better described as a cache of buried treasure. It is an amazing and ongoing collection of images, descriptive blurbs, and animated gifs of videogames and videogame-related stuff that is so off-the-wall and weird that really there isn’t much wonder why they were so […]

Why Gamers Make the Best Designers An Acquired Understanding of Matching Challenge Level to Player Ability Level At the core a game designer is the advocate for the player. That means the designer makes decisions in order to deliver the best play experience as possible for the player. Judgments about what makes a good play […]

Sorry for the short post, but there is an awesome game on Kickstarter right now being published by a good friend of mine who needs help getting it off the ground. Backing has been slow for some reason, but I believe in his work. Check it out if you could use a good casual/filler game […]

I’ll be the first to tell you that Excel (well, spreadsheets in general. OpenOffice.org shoutout.) is one heck of a powerful tool. I use it all the time to help organize my thoughts and run calculations and simple simulations in my boardgame design endeavors. But this…this blows my mind. Via Boingboing: Cary Walkin, an accountant […]

I love stuff like this, mostly because sometimes it inspires people just enough to take a crazy pipe-dream of an idea and run with it. (it worked on me once!) http://johanvinet.tumblr.com/post/23535804010/calvin-and-hobbes-what-the-16-bit-video-game   Hope everyone had a Merry Christmas (or Christmas-like holiday of your choosing) and Happy New Year!

Farewell, Nintendo Power.

December 3rd, 2012

When I heard about the decision to end Nintendo Power a few months ago, I didn’t really know how to react. The magazine always had a certain charm to it, and a special place in my childhood since I finally convinced my parents to get me a subscription at issue 38 (and began collecting back […]




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