Hey everybody. Sorry if you ran into any errors trying to get here earlier this morning apparently Dreamhost found themselves to be under an attack of some kind, and shut down their servers until they could assess the threat…or something.
Anyway, I had the pleasure of playing two new games last week, and while I spend some more time on the quality reviews I owe a couple of folks that submitted their games to us, I thought I could touch on these other games briefly today.
Thunderstone is a fantastic new game from AEG that combines the competitive deckbuilding aspect of Dominion with the dungeon-crawling aspect and goal-driven gameplay of Tomb. It remains fun to play even through game after game of not even coming close to winning, and the added layers of strategy make the game hard to solve.
Basically your options are to go to the village and buy things and recruit new characters for your party, or to go into the dungeon and attempt to kill the monsters there, except there are three levels to the “dungeon” and if you don’t take Light cards in addition to your Characters and Weapons, it will be too dark to see and the monsters will get a bonus. Monsters are worth victory points and near the end of the monster deck is a Thunderstone. Have the most points when a player claims the Thunderstone to win the game.
It’s awesome and clever in it’s design, and what I subconsciously yearned for when the Dominion experience was shown to me for the first time. This is a great game to try if you like card games at all.
I’ll be honest. Miniatures games typically frighten me. Even if I really enjoy them, they either don’t seem to have a strong playerbase (World of Warcraft Miniatures) or they are absurdly expensive to keep up with (Games Workshop minis games).
Malifaux is a game that creates a gentle medium. Yes you still have to assemble and paint your own figurines. But all you ever really need is about 5 of them. The theme is an amalgamation of different genres, your squad can be Wild West oriented, Steampunk, Zombie Hookers, or even Redneck Goblins. There’s something for everybody.
Another fun thing about Malifaux is how it’s played. There are no dice. Everything “random” in the game is determined by an ordinary deck of 52 playing cards, plus two jokers added. This creates a great balance in that everyone has the same spread of good results and bad results that have to be burned through before you get to shuffle again. I got to play this game once over the weekend and it looks like some really great things are going to happen with it. Our local shop has had to restock it three times already because of it’s popularity, so I’d say that means something positive.
More on that, and other things as time goes on. For now, have a great week everyone.